
Accomplished through the open source software SuperCollider, SRMP consists of two remotely situated musical performers who collaborate in real time. The key parameter of SRMP, though, is that the sound heard in each of the two locations must be markedly different, and must differ such that the specificity of the differences is not anticipatable or captured. For example, SRMP's initial performance took place simultaneously in San Diego, CA and Victoria, BC, and used sound-sample players that accessed a bank of approximately 100 sound files. At any given time, each performer could articulate any of the sound files using a musical keyboard interface, which allowed the performers to select the sample, select an effect chosen from a bank of nine signal processors, select the parameters of the effect, and indicate the articulation's duration/rhythm.
In order to introduce a significant difference between the sounds heard at the two locations, the computer randomly turned on and off a skewing mechanism that altered which sound file was played at the remote location, but did not alter the effect applied to the sample (see Fig. 1). For example, the Victoria performer may play a sound file of a motorcycle processed by pitch and time shifting so that it sounds like a scratchy violin; while this sound is heard in Victoria, in San Diego the audience might hear a different sound produced by applying the same effect to a different sound file (such as a fast chattering, if the effect is applied to a sound file of a deep human voice).